About

I build stylized worlds and cohesive visual experiences for games.

I'm Deneb Cerrud, a multidisciplinary game artist working across 3D, environment art, 2D illustration, UI, animation and real-time game production.

Background

Deneb Cerrud

My background spans illustration, animation and game art, which has naturally led me toward projects where different visual disciplines need to work together.

I'm comfortable moving across the visual pipeline — from modeling, texturing and environment creation to interface design, animation and final Unity implementation. Depending on the project, that can mean building a modular 3D environment, creating layered 2D artwork, developing gameplay assets or polishing the final real-time presentation.

I'm particularly drawn to stylized projects where strong silhouettes, color, readability and personality matter as much as the individual assets themselves.

What I Do

From individual assets to the complete visual experience.

3D & Environment

3D Modeling

Environment Art

Props & Gameplay Assets

Texturing

Materials & Look Development

2D & Visual Design

Illustration

2D Environments

UI Design

Visual Development

Graphic Assets

Real-Time Production

Unity Integration

Scene Assembly

Lighting & Baking

Animation Integration

Visual Polish

How I Work

I like working at the intersection between visual development and production — not just creating assets, but understanding how they need to function together inside the game.

My approach is iterative and gameplay-driven, with close attention to camera distance, readability, performance and visual consistency. I enjoy taking visual ideas beyond isolated assets and carrying them through to the final in-engine presentation.

Tools

3D

Blender

3ds Max

Substance 3D Painter

Real-Time

Unity

2D & Design

Photoshop

Affinity

Clip Studio Paint

Animation & Motion

Toon Boom Harmony

After Effects

Beyond Games

Outside game development, I'm also a musician and producer — another space where I'm constantly thinking about composition, rhythm, atmosphere and how different elements work together as a whole.

Selected Work

See how these disciplines come together in production.

View Selected Work