Wagr
2026
Remote · Full-time · 6 months
Game Designer / Real-Time Game Artist
Created and implemented visual content for a range of real-time mobile game prototypes, working across 3D, environment art, UI, animation and Unity production.
- —Developed stylized 3D environments, characters, props and gameplay assets from modeling and texturing through final in-engine presentation.
- —Created and integrated 2D environments, UI assets, materials, shaders, lighting and animation across multiple game prototypes.
- —Assembled and visually polished gameplay scenes in Unity, with close attention to readability, performance and mobile constraints.
- —Collaborated directly with programmers to develop gameplay-dependent visual systems and ensure art assets functioned correctly in real time.