ENVIRONMENT ART · GAME ASSETS · UNITY
BattleBucks
Project Overview
A stylized battleship experience combining environment art, gameplay-ready props, shaders, lighting and Unity scene presentation into a cohesive real-time mobile game prototype.
My Role
3D Modeling
Environment Art
Texturing
Shaders & Materials
Lighting & Baking
Unity Integration
Gameplay Assets
Visual Polish
Environment Art
Court & World Building
The playable scene was built around a stylized coastal court environment, balancing clean geometry, readable silhouettes and a bold color palette to support both gameplay clarity and visual identity.


Gameplay Assets
Ships & Playable Elements
The ships and gameplay pieces were designed with a simplified, graphic treatment so they remain easy to read in motion while still fitting the same stylized visual language as the environment.


Real-Time Implementation
Unity Scene Assembly
The final scene was assembled in Unity, where the modular assets, materials, lighting and composition were brought together into a gameplay-ready presentation with a strong stylized finish.

Final Result
In-Game Experience
The final presentation brings together the stylized environment, modular gameplay assets and real-time implementation into a cohesive arcade battle scene designed for a readable and visually distinctive mobile experience.
