← Selected Work

ENVIRONMENT ART · GAME ASSETS · UNITY

BattleBucks

Gameplay showcase — optimized edit

Project Overview

A stylized battleship experience combining environment art, gameplay-ready props, shaders, lighting and Unity scene presentation into a cohesive real-time mobile game prototype.

My Role

3D Modeling

Environment Art

Texturing

Shaders & Materials

Lighting & Baking

Unity Integration

Gameplay Assets

Visual Polish

Environment Art

Court & World Building

The playable scene was built around a stylized coastal court environment, balancing clean geometry, readable silhouettes and a bold color palette to support both gameplay clarity and visual identity.

BattleBucks environment wireframe view
Environment assets — wireframe
BattleBucks environment final textured view
Environment assets — final

Gameplay Assets

Ships & Playable Elements

The ships and gameplay pieces were designed with a simplified, graphic treatment so they remain easy to read in motion while still fitting the same stylized visual language as the environment.

BattleBucks ships wireframe render
Battleships — wireframe
BattleBucks ships final render
Battleships — final

Real-Time Implementation

Unity Scene Assembly

The final scene was assembled in Unity, where the modular assets, materials, lighting and composition were brought together into a gameplay-ready presentation with a strong stylized finish.

BattleBucks Unity scene assembly
Unity — scene assembly

Final Result

In-Game Experience

The final presentation brings together the stylized environment, modular gameplay assets and real-time implementation into a cohesive arcade battle scene designed for a readable and visually distinctive mobile experience.

BattleBucks final in-game view
Final visual presentation