3D ENVIRONMENT ART · GAME ASSETS · TEXTURING · UNITY
Board Brawl
PROJECT OVERVIEW
A stylized competitive board-game experience combining modular 3D assets, dynamic damage states, custom texture atlases and real-time Unity presentation into a compact mobile game.
MY ROLE
ENVIRONMENT & GAMEPLAY ASSETS
Board & Playable Space
The board was developed as a compact modular play space, using simplified geometry, strong silhouettes and clear material separation to keep individual tiles and gameplay elements readable from the top-down camera.


DYNAMIC DAMAGE SYSTEM
Destructible Surface States
A paired texture-atlas system was created for the board, providing both intact and damaged versions of every surface piece. During gameplay, individual tiles could transition between these complementary states as the board progressively broke apart.


REAL-TIME IMPLEMENTATION
Unity Scene Assembly
The complete board was assembled in Unity, bringing together the modular geometry, gameplay pieces, materials and damage states into the final real-time presentation.

FINAL RESULT
In-Game Experience
The final presentation brings together the stylized board, modular gameplay pieces and dynamic damage system into a colorful competitive experience where the play space visibly changes as the match progresses.
