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3D ENVIRONMENT ART · GAME ASSETS · TEXTURING · UNITY

Board Brawl

GAMEPLAY SHOWCASE — OPTIMIZED EDIT

PROJECT OVERVIEW

A stylized competitive board-game experience combining modular 3D assets, dynamic damage states, custom texture atlases and real-time Unity presentation into a compact mobile game.

MY ROLE

3D ModelingEnvironment ArtTexturingGameplay AssetsTechnical ArtUnity IntegrationScene AssemblyVisual Polish

ENVIRONMENT & GAMEPLAY ASSETS

Board & Playable Space

The board was developed as a compact modular play space, using simplified geometry, strong silhouettes and clear material separation to keep individual tiles and gameplay elements readable from the top-down camera.

Board Brawl board wireframe
BOARD ASSET — WIREFRAME
Board Brawl final board asset
BOARD ASSET — FINAL

DYNAMIC DAMAGE SYSTEM

Destructible Surface States

A paired texture-atlas system was created for the board, providing both intact and damaged versions of every surface piece. During gameplay, individual tiles could transition between these complementary states as the board progressively broke apart.

Board Brawl intact board texture atlas
TEXTURE ATLAS — BASE STATE
Board Brawl damaged board texture atlas
TEXTURE ATLAS — DAMAGED STATE

REAL-TIME IMPLEMENTATION

Unity Scene Assembly

The complete board was assembled in Unity, bringing together the modular geometry, gameplay pieces, materials and damage states into the final real-time presentation.

Board Brawl scene assembled in Unity
UNITY — SCENE ASSEMBLY

FINAL RESULT

In-Game Experience

The final presentation brings together the stylized board, modular gameplay pieces and dynamic damage system into a colorful competitive experience where the play space visibly changes as the match progresses.

Board Brawl final in-game presentation
FINAL GAMEPLAY