3D Environment Art · Look Development · Unity
Bounce Buckets

Project Overview
A stylized basketball environment developed around modular 3D assets, custom materials, lighting and real-time presentation in Unity.
My Role
Environment Art
Court & Gameplay Assets
The scene was built from a reusable set of stylized basketball assets, balancing clear silhouettes, simplified geometry and a cohesive visual language suited to real-time presentation.


Real-Time Implementation
Unity Scene Assembly
The environment was assembled and visually developed in Unity, combining the 3D assets with custom materials, lighting, baked elements and scene-level compositing to establish the final stylized presentation.

Real-Time Simulation
Cloth Net Physics
The basketball net was configured as a real-time cloth simulation in Unity, allowing it to react dynamically to ball contact while preserving the stylized shape and readability of the hoop.