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3D Environment Art · Look Development · Unity

Bounce Buckets

Bounce Buckets final basketball environment
Final Visual Presentation

Project Overview

A stylized basketball environment developed around modular 3D assets, custom materials, lighting and real-time presentation in Unity.

My Role

3D ModelingEnvironment ArtTexturingShaders & MaterialsLighting & BakingUnity IntegrationCloth SimulationVisual Polish

Environment Art

Court & Gameplay Assets

The scene was built from a reusable set of stylized basketball assets, balancing clear silhouettes, simplified geometry and a cohesive visual language suited to real-time presentation.

Bounce Buckets environment assets wireframe
Environment Assets — Wireframe
Bounce Buckets final environment assets
Environment Assets — Final

Real-Time Implementation

Unity Scene Assembly

The environment was assembled and visually developed in Unity, combining the 3D assets with custom materials, lighting, baked elements and scene-level compositing to establish the final stylized presentation.

Bounce Buckets environment assembled in Unity
Unity — Scene Assembly

Real-Time Simulation

Cloth Net Physics

The basketball net was configured as a real-time cloth simulation in Unity, allowing it to react dynamically to ball contact while preserving the stylized shape and readability of the hoop.

Unity — Real-Time Cloth Simulation