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Stylized Game Art · 3D · 2D · UI · Unity

Raft Wars

Raft Wars final gameplay scene

Project Overview

A stylized multiplayer action game combining expressive characters, modular gameplay assets and colorful environments designed for a clear and readable mobile experience.

My Role

3D ModelingCharacter ArtProps & WeaponsTexturing2D Background ArtUI DesignUnity IntegrationVisual Polish

Character Art

Character Design

The character set was developed from the ground up around simple proportions, readable silhouettes and exaggerated forms that remain clear at mobile gameplay scale.

Raft Wars character wireframe models
Characters — Wireframe
Raft Wars final character models
Characters — Final

Game-Ready Modeling

Character Topology

Characters were built with clean, efficient topology focused on preserving strong silhouettes, supporting deformation and keeping geometry lightweight for real-time mobile gameplay.

Vertices

1,254

Triangles

2,416

Close-up wireframe view showing the game-ready topology of a Raft Wars character
Character — Game-Ready Topology

Vehicle & Prop Art

Vehicles

Vehicle assets were modeled with lightweight geometry and strong graphic shapes, keeping the designs expressive while remaining suitable for real-time mobile gameplay.

Raft Wars vehicle wireframe models
Vehicles — Wireframe
Raft Wars final vehicle models
Vehicles — Final

Gameplay Assets

Weapons & Props

Gameplay props and weapons use exaggerated silhouettes and simplified forms so their function remains immediately recognizable during fast-paced gameplay.

Raft Wars weapons wireframe models
Weapons — Wireframe
Raft Wars final weapon models
Weapons — Final

Creature Design

Shark

The shark was designed as a playful environmental threat, combining a recognizable silhouette with the same exaggerated visual language used throughout the project.

Raft Wars shark wireframe model
Shark — Wireframe
Raft Wars final shark model
Shark — Final

2D Environment Art

Layered Background

The environment background was built as layered 2D artwork, adding depth and atmosphere while keeping the scene lightweight and suitable for real-time mobile rendering.

Raft Wars layered 2D environment background
Layered 2D Background

Interface Design

Game UI

Interface elements were designed to match the playful visual direction of the game while maintaining strong hierarchy and immediate readability during gameplay.

Raft Wars game interface design
Game UI

Real-Time Implementation

Unity Integration

3D and 2D assets were assembled and integrated in Unity, balancing visual consistency, gameplay readability and real-time performance for the final mobile experience.

Raft Wars environment and assets integrated in Unity
Unity — In Engine

Final Result

In-Game Experience

The finished project brings together stylized characters, vehicles, gameplay props, 2D environment art and interface design into one cohesive real-time visual experience.

Final Raft Wars gameplay
Final Gameplay