3D · 2D Art · UI · Unity
SkyStrap
Project Overview
A stylized arcade flight experience combining real-time 3D assets, layered 2D environments and interface design for fast, readable mobile gameplay.
My Role
3D Look Development
Aircraft Visual Development
The base aircraft model was provided for the project. My work focused on materials, stylized look development, visual polish and preparing the asset for its final real-time presentation in Unity.

2D Environment Art
Layered Background
The environment was built as layered 2D artwork to create depth and strong parallax during flight while keeping the scene lightweight and readable at gameplay speed.

Interface Design
Game UI
Interface elements were designed around immediate readability, using bold typography, high contrast and exaggerated feedback that remains clear during fast-moving gameplay.

Final Result
In-Game Experience
The finished experience brings together stylized 3D look development, layered environment art and interface design into a cohesive arcade presentation built around speed and visual clarity.
