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Real-Time Game Art · 3D · Unity

SnowDown

Project Overview

A stylized multiplayer vehicle-combat experience built for mobile and developed in Unity.

My Role

3D ModelingTexturingUnity IntegrationMaterialsScene AssemblyVisual Polish

Asset Development

Vehicle Design

Low-poly vehicle assets built for mobile, balancing strong silhouettes, clean topology and readability during fast-paced gameplay.

SnowDown vehicle wireframe model
Wireframe
Final SnowDown vehicle asset
Final Asset

Gameplay Assets

Powerups & Obstacles

Gameplay objects were designed around simple, recognizable shapes and clear visual hierarchy so they remain readable at mobile gameplay scale.

SnowDown powerups and obstacles wireframe
Powerups — Wireframe
Final SnowDown powerups and obstacles
Powerups — Final
SnowDown ice wall environment and gameplay obstacle
Ice Wall — Environment / Gameplay Obstacle

Texturing · Substance 3D Painter

Stylized Materials

Textures were authored in Substance 3D Painter, using controlled color separation and simplified surface detail to maintain clarity and support the game's stylized visual language.

SnowDown blue vehicle texture
Blue Vehicle
SnowDown red vehicle texture
Red Vehicle
SnowDown gameplay asset texture
Gameplay Assets

Real-Time Implementation

Unity Integration

Assets were prepared and integrated for real-time use in Unity, with attention to mobile performance, material consistency and visual readability during gameplay.

SnowDown arena assembled inside Unity
Unity — In Engine

Final Result

In-Game Experience

The final assets come together as a cohesive real-time experience, combining stylized modeling, materials and gameplay readability within the finished Unity environment.

Final SnowDown gameplay
Final Gameplay