Real-Time Game Art · 3D · Unity
SnowDown
Project Overview
A stylized multiplayer vehicle-combat experience built for mobile and developed in Unity.
My Role
Asset Development
Vehicle Design
Low-poly vehicle assets built for mobile, balancing strong silhouettes, clean topology and readability during fast-paced gameplay.


Gameplay Assets
Powerups & Obstacles
Gameplay objects were designed around simple, recognizable shapes and clear visual hierarchy so they remain readable at mobile gameplay scale.



Texturing · Substance 3D Painter
Stylized Materials
Textures were authored in Substance 3D Painter, using controlled color separation and simplified surface detail to maintain clarity and support the game's stylized visual language.



Real-Time Implementation
Unity Integration
Assets were prepared and integrated for real-time use in Unity, with attention to mobile performance, material consistency and visual readability during gameplay.

Final Result
In-Game Experience
The final assets come together as a cohesive real-time experience, combining stylized modeling, materials and gameplay readability within the finished Unity environment.
